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Connect to server (Open Level) - Wrong Version

I've noticed if I try to connect to a server and it's the wrong version the server log will say so, but how do I get that kind of feedback on the client end? With blueprints or C++?

Product Version: UE 4.10
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asked Jan 12 '16 at 05:52 PM in Using UE4

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avatar image CodeSpartan Jan 13 '16 at 12:44 AM

AFAIK it's not possible without changing the engine c++ code.

You could check the version before connecting to the server via php or other backend, in the main menu for example. It could actually save the players' time - they wouldn't login, choose a character etc while using the wrong version.

avatar image mdonge May 10 '16 at 05:52 PM

you can track many errors in the instance blueprint, like disconnect from server, maybe you can find what you want here

avatar image Taurian May 10 '16 at 07:23 PM

Are you saying this would show up in the output?

avatar image mdonge May 10 '16 at 08:34 PM

In an instance blueprint, you have two event to handle lot of errors, you just have to do what you want with it alt text http://img15.hostingpics.net/pics/279062errors.png

avatar image Taurian May 10 '16 at 08:42 PM

Well... ... #!@$


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