Connect to server (Open Level) - Wrong Version

I’ve noticed if I try to connect to a server and it’s the wrong version the server log will say so, but how do I get that kind of feedback on the client end? With blueprints or C++?

AFAIK it’s not possible without changing the engine c++ code.

You could check the version before connecting to the server via php or other backend, in the main menu for example. It could actually save the players’ time - they wouldn’t login, choose a character etc while using the wrong version.

you can track many errors in the instance blueprint, like disconnect from server, maybe you can find what you want here

Are you saying this would show up in the output?

In an instance blueprint, you have two event to handle lot of errors, you just have to do what you want with it

http://img15.hostingpics.net/pics/279062errors.png

[http://img15.hostingpics.net/pics/279062errors.png][2]

Well… … #!@$

Thanks!