x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Save actors in editor

Hello,

I am extending the editor, to create a wave editor for a shoot'em up game. I made a viewport, in which I can spawn and move the actors where I want. But, after moving them or editing their properties (it might be a property somewhere in the components), I would like to save theses actor datas to load them at runtime (using theses actors as templates). But I do not know how to make it.

Actually, I just fill an array of actors in the editor, but when I want to save, I got the issue with dependencies on private objects. Perhaps, there is a way to break theses dependencies before saving ?

Product Version: UE 4.10
Tags:
more ▼

asked Jan 12 '16 at 04:53 PM in C++ Programming

avatar image

Begounet
933 33 27 50

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Well, the best solution I found was to make my wave asset inherit from UWorld (setting up the UWorld almost like the engine does with its UWorldFactory). From here, I can populate the world of my asset with the actors I want to save (using SpawnActor). With that setting, the save system work well and my actor are correctly saved.

3 days to find that... Hope it will help someone else.

more ▼

answered Jan 13 '16 at 02:31 PM

avatar image

Begounet
933 33 27 50

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question