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[UnrealHeaderTool] adding new keywords

I want add new keywords to the UFUNCTION mark and use them for further development of my game project. Are there speical rules to compile this with full project or adding new keyword args to this mark? Can I place UnrealHeaderTool to MY project directory (not UE4)? Any articles? :)

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asked Jan 12 '16 at 05:19 PM in C++ Programming

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broly
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