How to change parent class of blueprint asset?
Now, you need to double click a blueprint to open up the editor, and from there you click File >> Reparent Blueprint (3rd from bottom).
Posting because this ranks highly on a google search.
answered May 10 '14 at 10:18 AM
When you open the blueprint there is a blueprint properties button at the top. Click that and the parent class drop down for your blueprint will be visible. Choose the new desired parent class from there.
answered Apr 27 '14 at 07:58 PM
Marc Audy STAFF
I voted for UE-25541, because this asset management with hidden path drives me crazy. We need a system where we can edit and rearrange the relations. The relations are simple text entries, unfortunately a uasset is binary, which makes it very hard to modify.
As you can see from the problem above, if a parent got lost, because you have for example changed the sourcecode structure (script), then everything is broken and you cant repair it. But just with a small edit to redirect the path, we could easily repair the parent location and everything would work again.
I understand, that this might not be an urgent problem for the staff, therefore I'm trying this on my own. I'm thankful for any little hint, how I could load an asset, list the relations, edit and save to file. Thank you.
answered Aug 01 '16 at 10:07 PM
I need to do reparent my bueprint but I am nt able to open the blueprint. I had changed the parent class from Default to a class created by me. The engine crahses and there are no crash logs.
answered Jul 06 '17 at 02:40 AM
There is now a new way to do this, in 4.22 (maybe even in some earlier versions). Much simpler than the re-parenting:
Select the actor in the level > details > actor > convert actor (drop-down)
answered Jun 30 '19 at 06:51 PM
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