Changing character's follow camera location through blueprints
I would like to change the character's follow camera and/or character boom through the use of blueprints. Specifically, I want to create a blueprint of a box, place it in the world, and when the character actor overlaps it, it changes that characters follow camera and/or character boom locations. This is to get a new view on the character from a third-person perspective.
I could use this method here: https://answers.unrealengine.com/questions/23590/camera-selection-with-user-input.html : However I do not want it to be a level blueprint because I plan on using this extensively, nor do I want multiple cameras because I still want the camera to focus on and follow my character.
Any help is appreciated.
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