Slow Motion doesn't affect physics object within build?

Hi!

I having problems to get some slow motion effect work within builds!
It’s working perfectly in the editor i’m using “Set Global Time Dilation” and “Custom Time Dilation” i’m using these to create a slow motioned world but exclude the player from the effects of the Slow Motion.
In the editor other than the player everything goes into Slow Motion but in the build version the physics object doesn’t look like they are under the effect of Slow Motion.

I’m using Time Dilation as you can see on this picture:

Also you can acces a Build from my project having this problem:

[Build][2]

Also here is the video showing my problem:

[Youtube][3]

I don’t know if it’s a bug, but it’s really annoying, is there any solution to solve this problem?

Hi ,

I’m sorry for the delay. I tried your test project (pretty neat stuff :slight_smile: BTW), but the slow mo seems to work for me. In your video I can plainly see it ‘not’ working. What are the exact steps you are using?

Actually, scratch that. I just tried it again and now the slow mo isn’t working. I restarted the project a couple times more and the results were the same.

Hmm, that is odd. I’ll look into this more and get back to you.

Thanks! Is there any news about this?

I recreated your setup but it works without a hitch in a new project. It could be the combination of all of the different feature that you have working together and something is just conflicting somewhere. Try deactivating some of the other features to see if the slow time mechanic starts working again.

If that doesn’t narrow it down, I’m willing to look at your project to see what I can find. You can send a link to download it by PM over the Forums if you are comfortable doing that.

Thanks for testing it in a new project, so the problem is in my project, tomorrow i will take a look into that, also i wrote a PM to you on the Forums.

I haven’t had a ton of time to dig into this yet but I did disconnect everything from the Event Tick > Sequence except the slowmo and object pickup. Using Launch, the issue doesn’t seem to occur.

Maybe that will at least help you narrow it down a bit. When I get more time I will start hooking the different features back up one at a time and testing them. Let me know if you find anything in the meantime.

I was able to solve this issue by disconnecting almost everything like you did, then i saved & compiled everything.
After this i hooked up everything saved & compiled it and now it works as it should, i tested the newly made build on three computers and it worked.
You can test it yourself if it’s working for you too:
[SlowMo Build][1]

[1]:

I was able to solve this issue by disconnecting almost everything, then i saved & compiled. After this i hooked up everything saved & compiled it and now it works as it should, i tested the newly made build on three computers and it worked.

Glad to hear it! If the issue pops up again, just post back here to let us know.