Navmesh not present within a streaming level when packaged
I am having an issue where streamed levels do not maintain their built navmeshes when packaged for shipping.
I have the following setup:
When run in editor, everything works as expected and the nav mesh entity moves according to spec. When packaged using the Unreal packaging system and a Windows target, the nav mesh entity does not move. Nav mesh works as expected when the second level is packaged as the default level and not streamed.
I have tried the following options:
None of these options have yielded results. Does anyone have idea what might be causing this, or what a possible fix is?
I am marking this post as resolved, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
answered Jan 19 '16 at 08:24 PM
Sean L ♦♦ STAFF
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