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RenderToTexture_LevelBP bug

The render to texture blueprint never unwraps more than 1 material because the first iteration of the for loop is wired up to the return node, resulting in a short circuit. Instead, the return node should be connected to the for loop's completed pin.

Product Version: UE 4.10
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asked Jan 12 '16 at 10:49 PM in Bug Reports

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aoakenfoArchiact
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Hello aoakenfoArchiact -

Thank you for your report. This issue has been resolved in 4.11. If it reoccurs for you, please let us know here.

Eric Ketchum

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answered Jan 13 '16 at 02:55 PM

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Lovecraft_K ♦♦ STAFF
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