Strange behavior of material (blend mode opaque) placed on instanced static mesh
I have very strange rendering of material (blend mode opaque and Masked) placed on instanced static mesh. Please look at video -> link text
When I generated instances in instanced static mesh it looks like Antialiasing is activated after I move the camera.
If I set blend mode to Additive or Translucent it works fine.
Where is the problem ?
asked Jan 12 '16 at 11:03 PM in Using UE4
The blurring is caused by the motion blur effect in UE4. Translucent materials do not cause motion blur in the same way, which is why changing your material to be translucent causes the effect to diminish.
You can disable motion blur by placing a postprocess volume in your world, setting it to Unbounded, and setting motion blur to 0.
answered Jan 13 '16 at 12:46 AM
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