How to stream two levels from HUD?
I currently have my Blueprints set up so when the character/player overlaps with a trigger volume it will load the second level. This works perfectly using:
However, I'm having difficulties loading level 3. I can't duplicate it all and then change the variables etc, this doesn't work. How can I spiral off here to let me load a different level?
Thanks for any help!
PS: Sorry if this has already been answered, I have looked around but didn't find an answer.
asked Jan 12 '16 at 11:58 PM in Blueprint Scripting
Going your way, you simply add another branch, and then on 'Loading == FALSE' input it to the second branch (with Loading Tavern connected) and if the second is TRUE then do similar thing you did previously, but type there different level.
I'd do it differently but let's not over complicate, from my understanding all you really need is just a basic bool logic.
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