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Enemies in sidescroller?

So, I'm not really sure if this should go into the Blueprint section, but here goes anyway.

I am making a short sidescrolling game where the player traverses through the environment, does some platforming, and eventually winds up at the end goal (a treasure chest - so typical, I know).

What I want to do is to put some enemies in the game that the player will be able to defeat with a weapon. I was thinking of putting in 1 or 2 types of enemies that just kinda idle/walk toward the player and then the player can initiate a sword swipe, which will destroy the enemy actor. However, I'm really not sure how to go about including the enemy actors. I saw a post about having enemies patrol an area, but it wasn't quite enough. I know I will have to include a destroy on overlap when the player initiates the sword swing on the enemy actor, but beyond that I get lost. I'm a student but not completely new to Unreal - just relatively new to creating Blueprints (I have experience creating character blueprints and basic matinee events, but beyond that not much else).

Any advice would be appreciated - thanks!

Product Version: UE 4.9
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asked Jan 13 '16 at 01:27 AM in Blueprint Scripting

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