How to set up an Integer for a Sound Cue Switch Node?
Hi, I'm trying to set up a Sound Cue with a Switch node that is driven by an integer value from the My Character Blueprint.
I'm trying to set up a system that plays footstep sounds based on the type of surface my character is on. The sounds are triggered from Animation notifies (on the walk and run animations).
How can I use an integer to control the Switch node in a Sound Cue?
I do it like that: If someone needs it :)
answered Oct 19 '16 at 09:02 PM
Functions to control cue parameters are in Audio Component
answered Apr 27 '14 at 08:51 PM
So I still haven't found a way to control that darn switch node, however I was able to create a custom notify event to use with my animation. I'll include a snapshot of my notify for anyone trying to do the same. The sound cue here is determined by an Integer value from the MyCharacter blueprint.
answered Apr 28 '14 at 07:42 AM
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