Landscape Tesselation Performance
Hello, I'm trying to use tesselation on landscapes. I made a distance blend so only a little amount of the terrain gets tesselated but it makes no difference in performence no matter what I do(even when I set adaptive tesselation to 10) the fps drops off a cliff.
Is this normal ?
asked Jan 13 '16 at 12:54 PM in Rendering
Your material is too complicated to handle fps above 10. Your material is being calculated with every component every frame. Your shader has 657 static lighting instructions and 532 dynamic lighting instructions with 8/16 texture samples. Combine this with large texture sizes and this will most certain decrease your frame rate. If you go to your viewport and you change the view mode to shader complexity you will probably see your landscape as white. This is indicative of intense calculations and is the most expensive thing to draw on screen.
answered Jan 18 '16 at 06:51 PM
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