Can't find input events

When I right click to add a new node in blueprints (even actor blueprints) I simply don’t have keyboard events, axis events, mouse events or any other events under the input section even if I uncheck context sensitive (although that shouldn’t be necessary since it’s an actor). All I have under input is mouse input, touch input, oculus library, head mounted display and then about 10 functions. It would be nice to be able to access input events without having to create everything myself in the input settings where you set up input manually. I just want to be able to create a simple node that tells me if a key has been pressed or a mouse button has been pressed.

That’s odd. I just opened mine up and I do see KEYBOARD EVENTS and a ton of items (like, A B C, etc.) Hmmm…

I have exactly the same problem. No keyboard events in one project, rest are OK.

Hello,

Which blueprint are you attempting to use keyboard events in?

Hello,

I am marking this topic as resolved, as we have not heard from you in a few days. Feel free to respond to this thread if you are still having trouble.

Have a great day

Encountered this problem now at the end of 2018 :).
Couldnt find solution for 2 hours.
I could just restart the engine :slight_smile: :confused: