Polygons and Memory onboard graphics cards

Hello there I understand that some pc’s are having problems with rendering some maps, also when using the shock rifle shooting at the ball sometimes knocks people out of the game completely, I did notice when I back up from the explosions while I shoot the ball, I don’t lock up. I’m sure this is due to the amount of memory on the graphics card and the Pc memory must be at least 8 gig’s to render these heavy polygons in some maps, I noticed I fly around on some maps and the outpost is heavy with polygons and I’m slow as a turtle like I’m stuck in mud, My connection is 75mb/p/s So my speed is more then needed I’m sure.
I wish the creators of maps would take this into consideration when making these maps, Also the textures will play a big part in the rendering too, if the textures are heaving with high res with high detail pixels some pc"s wont render very well either and could dump the player out due to memory on board of the graphics cards too. Just trying to make a note to the creators for future map building.
Thanks Ed Clements.

Hi THOR-64,

This would be better served on the Unreal Tournament forums. You can find them at http://forums.unrealtournament.com. The answerhub is more geared towards assisting with Unreal Engine 4, as opposed to Unreal Tournament.