Why won't a set actor location work with a pawn?
With the below graph I have taken a screenshot with debug running, what I want to achieve is that the Pawn (Camera) will move in the X world coordinate as the user holds down "W" / "S". I specifically am not using "Add Movement Input" as I am using "Pawn" which I figured out there is no "MovementComponent" unless I'm using "DefaultPawn". I'm not using "DefaultPawn" and as such need to do the movement manually. However after all that work switching over to this I still can't get the camera/pawn to move. The world location of the actor just wont budge and according the graph below it should work.
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