Door rotating problem using timeline
Hello, I have a problem rotating a door I created using blueprint actor in UE 4.9.3 I have a door attached to a frame, the axis rotation is fine, however my door needs to be pulled so the axis needs to rotate -90 and then back to 0. BUT Whenever I put the timeline to 0 and -90 it opens the door put doesnt close it. Now, If I change the values to 360 and 270 the door opens and closes ONCE! I will post images of my blueprint so you people could maybe help me out here. It would be very appreciated.
asked Jan 13 '16 at 05:12 PM in Blueprint Scripting
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