Crash when adding mesh
Im trying to make a map. I made a class which inherit from pawn. I add several cube on the constructor but it crash when I add too much cubes. Let's take the following code:
It crash on launch, but if I set the with and the height to 11, it does not crash. Maybe it works only by chance, if so, what is the good usage to add severals cube mesh ?
Thank you for your help, just starting ue4 and got a looooot of crash so far its annoying.
asked Jan 13 '16 at 06:19 PM in Bug Reports
Have you tried putting something in between the object names j and i ? so
You might be getting some repeating values without it.
answered Jan 13 '16 at 06:46 PM
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