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Crash when adding mesh

Im trying to make a map. I made a class which inherit from pawn. I add several cube on the constructor but it crash when I add too much cubes. Let's take the following code:

 int WIDTH_MAP = 13;
 int HEIGHT_MAP = 13;
  // Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
 PrimaryActorTick.bCanEverTick = true;
 this->SetActorLocation(FVector(0.f, 0.f, 0.f));
 //this->RootComponent->SetWorldLocation(FVector(0.f, 0.f, 0.f));
 //Create blocks
 for (int i = 1; i < WIDTH_MAP; i += 2) {
     for (int j = 1; j < HEIGHT_MAP; j +=2) {
         FString s = FString::FromInt(j);
         s += FString::FromInt(i);
         UStaticMeshComponent* SphereVisual = CreateDefaultSubobject<UStaticMeshComponent>(FName(*s));

         //SphereVisual->AttachTo(RootComponent, FName(*s), EAttachLocation::KeepRelativeOffset);

         static ConstructorHelpers::FObjectFinder<UStaticMesh> SphereVisualAsset(TEXT("/Game/StarterContent/Shapes/Shape_Cube.Shape_Cube"));
         if (SphereVisualAsset.Succeeded())
             SphereVisual->SetWorldLocation(FVector(i * 100, j * 100, 0.0f));

It crash on launch, but if I set the with and the height to 11, it does not crash. Maybe it works only by chance, if so, what is the good usage to add severals cube mesh ?

Thank you for your help, just starting ue4 and got a looooot of crash so far its annoying.

Product Version: UE 4.10
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asked Jan 13 '16 at 06:19 PM in Bug Reports

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avatar image Sean L ♦♦ STAFF Jan 13 '16 at 08:17 PM

Hello Nalyah,

I'd recommend looking into TTaM's solution below, but if that does not work for you, I have a few questions:

  • Can you please provide your crash logs located in your project's Saved->Logs folder?

  • Could you please provide your machine ID located in the Crash Reporter window that appears upon crashing, and ensure that you hit Send on the Crash Reporter window?

Thank you.

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1 answer: sort voted first

Have you tried putting something in between the object names j and i ? so

 FString s = FString::FromInt(j);
 s += ".";
 s += FString::FromInt(i);

You might be getting some repeating values without it.

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answered Jan 13 '16 at 06:46 PM

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avatar image Nalyah Jan 13 '16 at 08:26 PM

Well done! it works. A message instead of a crash would have helped me ;P

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