How would you go about creating a Projectile fire from a third person model while still being able to turn?
How would you go about making a "projectile" fire in a straight forward vector from the third person model while still being able to turn and firing in the same manor, i have tried a mixing a few nodes and i was able to shoot straight once but it was always shooting in the starting position.
The camera is set to the mouse so the "player" turns with mouse
In your projectile, make sure your velocity is set down your y at 1.0 instead of your x at 1.0. This can be found in the projectile movement component detail pane. Once you do that, set the spawn location and rotation to the mesh/capsule of your player. Attached is a copy of what I did:
To control rotation of fire, try placing a clamp on the spawn function in the character blueprint, if the player is between (A,B) rotation, can spawn projectile, if not, cannot.
answered Aug 08 '14 at 08:29 PM
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