importing from modo my model always ends up looking wrong with enlarged textures and normals do you know what I'm doing wrong?
iv tried lots of differing setups for my uvs, models, and textures/normal but they all end up like this iv tried all the online tutorials and tips and I still get this and I'm new to modelling so I cant come up with any fix of my own so please give me a solution?
asked Jan 13 '16 at 08:54 PM in Using UE4
Hi mikesnake48. My guess is that you have multiple UV maps created in modo. Take a look at the UV Maps section in the Lists panel, and see if you have any extra UV maps in there. Delete all of the ones in that list except for the one you created yourself for your character, because there might be some automatically created UV Maps in that list, and you don't want them to be sent to UE4.
answered Jan 14 '16 at 02:36 AM
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