Hi there,
i finally got things working and want to release my little piece of “art”. But as always: Problems!
It’s an C++ based Game, i tried to build it with Shipping Configuration in Visual Studio, got a that Error (same for x64):
1> Performing 1 actions (4 in parallel)
1> [1/1] Link ProjektMacijo-Win32-Shipping.exe
1>LINK : fatal error LNK1181: cannot open input file 'HACD.lib'
I have no idea why HACD_64.lib / HACD.lib even gets loaded, here my my Game.Build.cs:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RenderCore", "ShaderCore", "RHI", "XmlParser"});
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
And for more info: my .uproject:
{
"FileVersion": 3,
"EngineAssociation": "4.10",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "ProjektMacijo",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine",
"AnimGraph",
"UMG"
]
}
]
}
I found lots of posts, but i couldn’t figure it out myself / with that help. (deleting binaries, intermediate, rebuilding…)
Anyhow, i figured trying this: Releasing Documentation
Went as expected:
Here is the Project Launcher Log. I tried to build with packaging, without, with AUT and without… Same error always.
I really could use some help on this one, i got 5 Days until “release” / Public Showing at my University.
Would appreciate any hints / ideas!
Greetings
Edit: Pretty sure the problem is still the HACD, tried packaging and output says somewhat the same, as the rest with more info why AUT crashes:
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'HACD.lib'
Not really surprising but i had hope only VS is screwed up or something… no idea
Tried it with a standard, empty project, worked fine. That’s sort of good news.