Odd issue with camera trigger

Ok I have a level with multiple fixed camera triggers. The problem is that where the camera triggers touch there is a dead zone, so if I stop my character to turn around while in between the two triggers the overlap event doesn’t occur so my character will walk off screen and never switch cameras.

What I need to do is constantly check if the player character is inside the trigger volume. I’m guessing I have to do this with true or false Boolean variable. but every time I try it doesn’t work. Could someone help me figure this out please?

Thanks :slight_smile:

BUMP Anyone?