Point light with small radius missing from light bake
I've run into an issue where I'm trying to bake a series of stationary point lights. They all have a pretty small attenuation radius - somewhere around 100 units. Before building lighting, everything looks correct. However, after building, the light won't affect certain areas. For example, the ground will be lit, but not a tree coming out of the ground, or vice versa.
Increasing the attenuation radius of the point light seems to address the issue, but I'd ideally like to be able to keep the radii small, so that I do not run into the "only 4 overlapping stationary lights" issue.
Speaking of which, I have verified that this is NOT a result of the fact that only 4 stationary lights can overlap. The issue is present when building a single light with a small radius.
Thanks in advance!
asked Jan 14 '16 at 12:28 AM in Rendering
The sphere that you see is the edge of the lights fall off = no light. Turn every single light you ever make into static.(Too bad it isn't the default) You only need one or two lights to be set otherwise for objects that move. The tree could have a light map issue or the wrong uv set for the light map hard to know with the info provided. The ground is it BSP = unreliable/ hard to control if it's part of a Boolean.
Follow this question
Once you sign in you will be able to subscribe for any updates here