Beginner Question: Locator inside a Blueprint Class that's editable inside viewport editor?

So I’ve been making myself a blueprint for dynamic instancing of multiple objects. I got that working pretty well so far, so now I wanted to try to get a way of editing a vector variable I set. Now, editing it using the numbers in the class when I click on it in the viewport is alright, but I’ve seen people make blueprints with Locators that they can move while in the viewport. I’m not really sure how to do this so I figured I’d ask people on here. I hope people understand what I mean since I can’t even find a picture because I don’t know how it’s called.
Thanks in advance for any answers!

Hi . Create a Blueprint variable with the Vector type, and enable the checkboxes for ‘Editable’ and ‘Show 3D Widget’. Then, when you place that Blueprint Actor into your game world, you’ll be able to edit the Vector with a widget in the viewport.

74366-editvector2.png

74367-editvector1.png

That was it, thanks a ton!