Draw A Widget At A Location

So what I’m trying to do is when you hover over a inventory button the item info pops up at the location of you mouse and at the moment it just creates the widget at the same location when you hover what I need to know is can I change the location of the widget to the location of my mouse while I’m hover over the button. The current blueprint works I just need to know how to change the location.

From player controller you can get the mouse position adn then from use SetPosition on widget.

You can read more about it in topic:

It is odd that you have some additional white line. This function should move widget with all children controls to new location. Do you know where this white line comes from? Is it some special control element in any widget?