How to reference an actor to widget

There are several ways you can reference another actor. You can first select the object you want to reference in the level then go to your blueprint and right click and select “reference to ___”. Or, you can create a variable in your blueprint and have the value set to the reference you like via the pick or search function. Finally if your blueprint is something that can be dragged into the map (instanced) then you can expose the variable as public and set it per-instance base on top of the default. If you don’t understand any of these, you should probably check out basic blueprint tutorials. Good luck!

i want to change between 2 camera.
when i click the widget “CAM1” button it would change to camera1…
and “CAM2” button too…

but in Widget blueprint…
i cannot make a reference bout my Camera actor…
how can i make order and connect it to set view target with blend?

i’m a newbie, please guide with basic explanation…
:slight_smile:

i’ll try… thanks so much :slight_smile: