"COND_SkipOwner" possible in blueprint?
someone give me a clue on a problem i have explained on the forum ( topic )
he talk about "COND_SkipOwner" that is available in c++
i think it may resolve my "blueprint melting pot" in my case, it is possible to use this "skip owner" condition in blueprints to achieve simple blueprint ? :)
Hi, it is not available in blueprints currently, but there's a pull request for this feature: https://github.com/EpicGames/UnrealEngine/pull/1355
answered Jun 13 '16 at 04:10 PM
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