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"COND_SkipOwner" possible in blueprint?

Hey !

someone give me a clue on a problem i have explained on the forum ( topic )

he talk about "COND_SkipOwner" that is available in c++

i think it may resolve my "blueprint melting pot" in my case, it is possible to use this "skip owner" condition in blueprints to achieve simple blueprint ? :)

Product Version: UE 4.10
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asked Jan 14 '16 at 04:50 AM in Blueprint Scripting

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skeleton60
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Hi, it is not available in blueprints currently, but there's a pull request for this feature: https://github.com/EpicGames/UnrealEngine/pull/1355

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answered Jun 13 '16 at 04:10 PM

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CodeSpartan
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avatar image SalihBalkan Jun 16 '16 at 09:51 PM

It doesn't skip owner, it only sends to the owner.

avatar image CodeSpartan Jun 28 '16 at 01:43 AM

it has several options, just like in C++: SkipOwner, OwnerOnly, InitialOnly, SimulatedOnly, AutonomousOnly, SimulatedOrPhysics, InitialOrOwner.

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