"COND_SkipOwner" possible in blueprint?

Hey !

someone give me a clue on a problem i have explained on the forum ( topic )

he talk about “COND_SkipOwner” that is available in c++

i think it may resolve my “blueprint melting pot” in my case, it is possible to use this “skip owner” condition in blueprints to achieve simple blueprint ? :slight_smile:

Hi, it is not available in blueprints currently, but there’s a pull request for this feature: https://github.com/EpicGames/UnrealEngine/pull/1355

It doesn’t skip owner, it only sends to the owner.

it has several options, just like in C++: SkipOwner, OwnerOnly, InitialOnly, SimulatedOnly, AutonomousOnly, SimulatedOrPhysics, InitialOrOwner.