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possible? portal in the middle of a room with view into next level

alt text I am not shure if that is possible in unreal??! How can i build a portal where i can watch into the next level? I would like to have the paralax of the real room not a camerapicture mapped onto the portal.

Thanks in advance

edit: spelling

Product Version: UE 4.10
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jumpportal.jpg (1.6 MB)
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asked Jan 14 '16 at 09:27 AM in Blueprint Scripting

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showpixel
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avatar image showpixel Jan 14 '16 at 02:27 PM

I am thinking of doing it like a mirror, where we see a camerabased texure of the next level in the portal and the cameraangle is animated as the player moves in front of the portal.

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Yes, This is possible, You'll want to stream in the next level via Level Streaming.

Take a read of these: https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/index.html https://www.youtube.com/watch?v=YIKa3riX_MI https://www.youtube.com/results?search_query=mathew+wadstein+level

Hope this helps!

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answered Jan 14 '16 at 09:44 AM

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KITATUS
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avatar image showpixel Jan 14 '16 at 02:22 PM

Thanks for your answer, i know about level streaming in general. What makes things complicated is, that the portal to level2 is in the middle of level1 and not at the edge of it. Standing in front of the flat portal, i want to see into the level2 and level1. How do archive to see the level2 in the portal but also level1 behind the portal?

avatar image KITATUS Jan 14 '16 at 03:22 PM

I can't promise anything but I'll try create an example project for you - I'll let you know how I get on.

Edit: So you've stumped me. I tried it and only got so far; Without the Portal stuff from UE3, It's quite hard to get what you're setting out to achieve. I managed to fake a second character in level #2 with a scene capture on his head to "fake" it but up close you can see this isn't the ideal solution.

Hope this information helps in some way.

avatar image showpixel Jan 14 '16 at 04:41 PM

Would be great to have that for roomscale vr "Rick&Morty" Style Teleport. Thanks a lot for having a look at this!

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