Hud icon is still visible when not in front of camera
I'm using the "Project" node to place a hud icon on a X,Y,Z coordinate. It all works great except: If I turn away from the object the icon has some kind of mirror effect when It's not in front of the camera.
In other words. When I turn away from the icon and it's coordinates, the icon is still visible. It's not in front of the camera and shouldn't be seen, but it is anyway.
Is there a way to determine if these coordinates are in fact infront of the player and only then draw the simple texture?
asked Jan 14 '16 at 12:31 PM in Blueprint Scripting
The Z coordinate of project is negative if it's behind the camera. Or 0. One of the two. Check the values.
answered Jan 14 '16 at 08:01 PM
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