Unable to Package project for Mac with Source version of UE4

Using 4.10 source version on OSX. The Launcher version of 4.10 is also installed in my computer.

The error I get when trying to package my game for Mac is

MainFrameActions: Packaging (Mac): Project.Archive: ********** ARCHIVE COMMAND STARTED **********
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: System.IO.IOException: Win32 IO returned ERROR_ALREADY_EXISTS. Path: 
MainFrameActions: Packaging (Mac):   at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at MacPlatform.ProcessArchivedProject (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at Project.Archive (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error

Hi Romfeo,

Are you able to package any games from the Launcher or Source version of the Engine? Please try packaging the Third Person Blueprint (blank template) game from the Launcher Version or any Blank template from the Source version and let us know the results.

Thanks,

.

I am able to package my project with the Launcher version, but not with the Source version (see error above).

I am able to package a blank project with both versions.

Are you running this in Debug mode in XCode? If so, please provide the entire error log (cut and paste into a text file and attach here).

Sorry for the late reply. I was able to build with the source version after I’ve symlinked the launcher version of UE4Game.app into the source version binaries folder.

Thanks for posting your resolution -glad to hear you got it to work!

I’m having the same issue with 4.11, but romfeo’s workaround is either not working or I don’t understand it correctly. Can someone explain it in detail or provide a new solution?

Thank you

Hi Gatherer,

Since romfeo’s issue has been resolved, please create a new post with your issue and include a copy of the error log. -Thanks