I’m trying to make something with physics simulated bones that are also allowed to move linear. As it if often case ragdoll collisions are problematic. For instance a bone can land on the other side of a wall and get stuck there. Now I would like to manually fix issues when a bone is too far away. But the problem is there seems no way to change locations of bones while they are physics simulated nor can I turn the collision off of a bone so I could force it back through the wall.
Is there a way to directly change the location of a bone or anything else that allow me to resolve such issues?