Display context menu child widget to mouse location
I'm new to UE4 and I'm looking to display a context menu at the location the player clicks on the screen.
I'm having no trouble setting a specific location for the menu in the Widget editor but I'd like to know how to access the X and Y of the mouse and use that to set the location at which the context menu opens, and hopefully animates to.
Currently the menu will always open in the same spot which I set in the widget editor.
asked Jan 14 '16 at 03:34 PM in Blueprint Scripting
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