[4.11 preview 2] Crash on baking Landscape Textures
I have not edited any engine folder content for this project. It will bake some then crash after it bakes about 100 or so out. Then crash report throws this error.
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Renderer!FSceneViewState::GetLightPropagationVolume() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\renderer\private\lightpropagationvolume.cpp:1521] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\renderer\private\lightrendering.cpp:567] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1196] UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\renderer\private\scenerendering.cpp:1738] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`20'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:779] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:526] UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:310] UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:417] UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
Let me know if you need anymore information thanks.
asked Jan 14 '16 at 06:15 PM in Bug Reports
Thanks for getting back to me, Sir Jecht.
At the moment, I've not been able to reproduce the crash, and I don't see this specific crash linked in your original post listed in our crash reported. I tried a couple of different things to see if I could reproduce, but I didn't have any luck.
Since you have a workaround for the moment and it's only happening in this project that you've found I'll mark this resolved for the moment. If you have any additional steps to reproduce the crash I can look into it.
Thank you for taking the time to report the crash!
answered Jan 21 '16 at 03:39 PM
Tim Hobson ♦♦ STAFF
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