How do I get the Outer Object in Blueprints?
I made a new Blueprint class that extends Object. When I create a new instance of this class using the Construct Object from Class node:
It requires me to pass a parameter called "Outer" as an Object Reference.
How do I reference which Object I passed as the "Outer" parameter later inside my new Blueprint class?
asked Jan 14 '16 at 07:42 PM in Blueprint Scripting
Use "self" node.
answered Jun 15 '16 at 08:05 PM
All UObjects have a GetOwner(), it just lives in their base class, but is still callable by any child classes.
answered Apr 07 '19 at 09:21 PM
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