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[Feature request] Stereo texture to render 3D content in VR

The VR support in Unreal has been great. But there is a new requirement which could benefit VR a lot.

What we need is a new type of render target, which act like a normal texture on materials. But this texture has two internal textures (say textureL and textureR) inside. Only one texture is rendered in normal rendering. But in VR rendering, each texture will go to each eye (textureL is rendered in left VR view and textureR is rendered in right VR view). This way, we can see the 3D image (the image pop out from display surface) in VR.

This feature could not have a work around from outside. We have to support from the rendering engine. If we can have this, we can enjoy thousands 3D video and 3D movies in VR which will be great experiences.

3dtv

Product Version: UE 4.11 Preview
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asked Jan 14 '16 at 10:50 PM in VR

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Xinli Zou
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Theres no need for another file format. This can already be achieved with a material. link text

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answered Jan 17 '16 at 12:57 AM

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Opamp77
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avatar image Xinli Zou Jan 17 '16 at 03:35 PM

If I understand correctly, it will have two textures overlap on each other, like what we see on 3D movie without red/cyan glasses. I don't see how could each of the texture be rendered into left/right eyes on the VR renderers.

Let me know if my understanding is wrong.

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