CopyProperties Between Game Modes During Map Travel
With PlayerStates, there is a CopyProperties function that is used during map travel so that the PlayerState in the new map can retrieve info from the previous map.
Is there a similar function that will accomplish this with GameModes as well?
I'm travelling between maps that have different GameModes and I'd like to carry some information from the previous mode to the new mode.
asked Jan 15 '16 at 12:05 AM in C++ Programming
If you want to keep some informations on GameMode you can set those variables to the GameInstance and use it from your GameMode.
You can also use GameInstance as a payload to pass variables to the new gamemode, override the
answered Mar 30 '17 at 11:03 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here