Frequent Random Crash when compiling blueprints
For one of the larger games I have a team of students working on, every couple times we compile the player blueprint of the game (which is derived from a chain of other parent blueprints), and contains a ton of blueprint code and variables, it will crash out of nowhere during the compile, and set us back on work. When we reopen the browser, and compile again, it will compile fine for a couple times, then it happens again.
Please refer to the attached stack trace.
It's been happening for the past couple versions of the engine, and no updates have managed to fix it. We're using 4.10.2, the straight unmodified download from the launcher with no C++ code and no modifications via github for this project.
Any help would be appreciated.
I am marking this topic as resolved for the time being. When you have the time to provide the crash logs as well as a link to a copy of your project, please re-open this topic by commenting on the thread. Thank you.
Have a great day
answered Jan 26 '16 at 01:39 PM
Sean L ♦♦ STAFF
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