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Have a mesh move then come back

I'm trying to have a static mesh move from one point to another, then loop that, for a platformer.alt text

alt text

Product Version: UE 4.10
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2.png (46.1 kB)
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asked Jan 15 '16 at 02:23 AM in Blueprint Scripting

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SoraJr
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Hi SoraJr,

The quickest way to achieve this is below.

alt text

The 5 is your determined speed. Also if you're not trying to have it blend between your two positions. You can simply update the side mesh after its finished the time.

Guide on timelines https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/Creation/index.html

-Peter

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answered Jan 15 '16 at 02:55 AM

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PeterLNewton
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avatar image SoraJr Jan 16 '16 at 01:22 AM

Thank you for helping, I will look into the link you provided. But instead I've used a matinee then looped that, thats what makes more sense to me.

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