Have a mesh move then come back
I'm trying to have a static mesh move from one point to another, then loop that, for a platformer.
asked Jan 15 '16 at 02:23 AM in Blueprint Scripting
The quickest way to achieve this is below.
The 5 is your determined speed. Also if you're not trying to have it blend between your two positions. You can simply update the side mesh after its finished the time.
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