Happy Friday, if it’s already Friday for you.
I have a situation where I’m caching downloaded files. Depending on configuration these might be served to the game from different directories.
While I could fix up all the paths to be fully qualified it would be much easier if I could tell the file system where to find a directory.
Something like:
class VirtualDirectoy : public IPlatformFile {....}
VirtualDirectoy *pNewVD = new VirtualDirectory("cachedirectoryroot");
pNewVD->Mount("Content\Cache");
Seems the IPlatformFile interface supports this functionality but it would be a non trivial amount of work so if something like this exists already pray tell!!