I’ve been working on a mobile game that works fine if I play it in editor and works fine if I package it for windows. I set up the mobile provision and certificate as outlined in the documentation, and both say “Valid” in the Platform - iOS settings.
I’m following the instructions here to launch the game on my iPhone: https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/7/index.html
When I launch it, however, the deployment fails with this error: “PackagingResults:Error: Error Deployment failed! Unknown Error”
Not very helpful. Looking up, I also see these errors:
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Unabled to build Project E:/EpicGames/Epic Games/4.10\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj. Project file not found.
Indeed, there isn’t even a “\Programs” folder in my Engine\Source folder, so that file does not exist. This game is made entirely in Blueprint, using 4.10.
What am I missing or needing to do to get this to work? Thanks.