hey, i am talking about PAWN (and not character) movement replication
there is a checkbox"Replicate movement" that we can check in the pawn replication section properties
this replicate the movement (yeah ^^) from the server to all client
but… now my client pawn cant move locally (they move a little but they are always corrected by the server!).
only the server pawn can move where he want, because he dont receive his own replicated movement :o
how can i change this so i will have have client pawn authorativ position ?
i know this was possible, reading this answer click to open
an answer was to add those line (i dont know where):
[/Script/Engine.GameNetworkManager]
MAXPOSITIONERRORSQUARED=625
ClientAuthorativePosition=true
i think this is what i need to resolve my problem, but i dont know where to put those lines
thanks