why is my texture clipped in post process material
I am noticing an odd issue that hopefully someone can shed light on.
I am trying to use a texture within a post-process material. I imported the following texture into Unreal Engine which is a 1024x786 png image
However when I used the texture within a post-process material and view it in a render target I notice that the image is clipped / shifted by a bit. Why is this happening? What can I do to rectify it?
Here's the post process material I created to simply connect the texture to the emissive
and here's the odd result I see in the Render Target 2D that receives the post-processed material (which is also 1024
Notice the right side of the image getting cropped somehow out of the frame. How do I avoid this? Is it a bug?
asked Jan 15 '16 at 04:18 PM in Rendering
Finally, found the issue. The default UV Coordinates are the UV coordinates for the ViewSize which "may not" be the coordinates needed from the texture. So a simple UV scaling operation like the one shown below yields the expected result in the scene render target. Perhaps this could be made a bit more clear in the documentation of UE.
answered Mar 04 '16 at 07:59 PM
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