Bug: "Pin World Context Object must have a connection" when using Spawn Actor from an Object
If you use the Blueprint node "Spawn actor from class" inside a Blueprint class that extends "Object". You will get a compile error saying "Pin World Context Object must have a connection". But there's no such pin, so no way to fix the error. Mouse overing the "World Context Object" for more details shows "".
This picture shows a minimal example of the bug, that's all this project has. (started an empty Blueprint project) This is inside the Event Graph of a Blueprint class that extends Object.
asked Jan 15 '16 at 08:26 PM in Bug Reports
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Jan 19 '16 at 10:07 PM
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