In game doubled triangles

Hello,

whenever I launch my level in editor I get mesh triangles doubled.

This is also confirmed in the Statistics window which shows that I get 2 instances of each mesh actor.

This happens even if I package project ( I don’t know how to read instances count but I can read the triangles drawn with “stat RHI” )

I have tried creating an empy project and importing a single mesh into it.

Is it working as intended?

Hello Valentin Slobozanin,

Did you smooth your mesh upon importing it? If so this is expected. Smoothing a mesh will tell UE4 to try and calculate the smoothed information on top of what is already there. What you will want to do is assign smoothing groups. You can also triangulate your mesh before importing it.