How to make corresponding material to flickering light ?

Hello. I have flickering light that I created with Blueprint. It looks like this:

My timeline for blinking looks like this:

I am wondering how can I create material which will be blinking just like my light from blueprint ? The thing is that I have a lamp. A have a blinking spot light but I also want a emissive material for my bulb to blink like spot light.

Is it possible ? Or I will have to achieve similar blinking by some Panner in my material or something like that ?

Thanks and Cheers !

Anyone ? Anything ? :stuck_out_tongue:

I will appreciate every kind of advice.

You can do something like this. Or you could use a material parameter collection and set the emissive color multiplier depending on the intensity of outputted by your light blueprint.

Everything about MPCs: Material Parameter Collections | Unreal Engine Documentation

You could use this same formula as a light function to use in your light directly instead of using a blueprint if you wont break the light or something like that.

Thank you very much ! Material parameter collection worked perfectly.

At first I was like “What the **** is going on with these materials” but then I discovered magic :smiley:

Thanks !