Cannot get BlueprintImplementableEvent or Delegetes to Fire
I can't figure this out, I am trying anything just to be able to get events to fire in blueprint from C++. I am 5 hours into this and nothing is working. Very frustrated.
Right now both events show up in a blueprint with parent class of AProjectGameMode , but I can not get them to fire when called.
They are called from another class in which gameMode is a pointer to an AProjectGameMode object, and which can call other function in the AProjectGameMode class instead of the event classes just fine:
I am just trying to get one, either, to work, included both because I am doing something that must effect both so thought it could be relevant.
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