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ARM Linux - Raspberry Pi: Unable to dynamically load libGL: GLX is not supported.


I would like to share my experience with attempting (and failing) to run one of the templates on the Pi 2. Note that I set up the cross toolchain for ARM for those wondering, built from source, and packaged the third person template (at as low settings as I could get it) for Linux. When popping it into the Pi, I ran via the terminal (for debug reasons) and came across an error: "Unable to dynamically load libGL: GLX is not supported." and it went through crash log stuff and ended after that.

If anyone has an answer to why this is, I would like to know.

P.S. I just wanted to try and see if it works. :)

Product Version: UE 4.11 Preview
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asked Jan 15 '16 at 10:57 PM in Linux

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At the moment, you can only run a dedicated server on Raspberry Pi (or in general on platforms that don't support desktop GL).

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answered Jan 18 '16 at 05:44 PM

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avatar image Overmind5000 Jan 19 '16 at 02:29 AM

Thank you for clarification. A darn shame that I couldn't get it to run.

avatar image psychogony Apr 04 '16 at 02:05 AM

steeples fingers "Soon" (maybe).

New experimental driver runs OpenGL gears in X11. https://linux.slashdot.org/story/16/02/09/1817258/raspberry-pis-raspbian-os-finally-ships-with-open-source-opengl-support

avatar image boondaburrah May 03 '16 at 06:33 AM

Is it possible to convince UE4 to use the OpenGL ES render it uses on android, but build for ARM linux?

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